Peningkatan Keberanian Berbicara Siswa melalui Game Edukatif The Shield of Faith

Authors

  • Nanda Yustina Universitas Malikussaleh Author
  • Dian Arlianty Universitas Malikussaleh Author

Keywords:

Berbicara, Diskusi, Game edukatif

Abstract

The educational game The Shield of Faith is presented as an instructional innovation designed to cultivate students’ capacity to articulate their opinions in an assertive, logical, and decorous manner. Conceptualized as an interactive simulation integrating role-play and structured discussion, the game engages students in the active construction of ideas, critical examination of contextual issues, and the development of consistent communicative practices. Employing an experiential learning framework combined with group psychoeducation, the program is systematically structured to enhance cognitive domains (including the identification of potential culture shock and moral challenges), affective domains (such as the adoption of appropriate attitudes and sound decision-making), and psychomotor domains (notably the ability to formulate firm yet courteous refusal strategies). This community engagement initiative aims to reinforce the verbal communication competencies of senior high school students at Dayah Terpadu Al Muslimun Lhoksukon, Aceh Utara. Evaluation outcomes demonstrate a substantial improvement in students’ willingness and confidence to express their viewpoints, as reflected in increased verbal participation, elevated argumentative quality, and more active involvement in collaborative discussions.

Downloads

Download data is not yet available.

References

Adelakun, A., Lewis Miller, C., Peterson, H., & Manderfeld, M. (2024). Fostering assertiveness through role-play gaming: A case study. Journal of Gaming & Virtual Worlds, 16(1), 89–106. https://doi.org/10.1386/jgvw_00093_1

Ahmada, A., & Munawaroh, L. (2022). The use of role play method to improve speaking skills. Darussalam English Journal (DEJ), 2(1), 55–82. https://doi.org/10.30739/dej.v2i1.1506

Aksa, F. N., Sari, D., Herinawati., Nurbaidah., Arnita., Jamaidi., & Sulaiman.(2025). Penyuluhan pencegahan bullying dalam lingkungan belajar di Sekolah Dasar No 13 Kecamatan Syamtalira Aron Aceh Utara. Jurnal Malikussaleh Mengabdi, 4(1), 38–48. https://doi.org/10. 29103/jmm.v4n1.21500

Faisal, I., Kamar, I., Rizki, M. N., Bahri, S., Fibarzi, W. U., Ulfa, R., & Yani, F. T. (2025). Peningkatan literasi matematika melalui media ular tangga matematika di SD Negeri 10 Syamtalira Bayu. Jurnal Malikussaleh Mengabdi, 4(1), 235–239. https://doi.org/10.29103/jmm.v4n1.22839

Fitri, A., Rahman, D., Zildesmi, Z., & Fitriani, W. (2020). Prososial: Pengaruh bimbingan kelompok teknik role playing terhadap peningkatan perilaku prososial siswa di MAN 2 Tanah Datar. Suluh: Jurnal Bimbingan dan Konseling, 6(1), 42–47. https://doi.org/10.33084/suluh.v6i1.1548

Ishak, A., & Aziz, R. (2022). Role-play to improve ESL learners’ communication skills: A systematic review. Journal of Language Teaching and Research, 13(2), 123-134. https://doi.org/10.17507/jltr.1302.06

Kızılırmak Tatu, M., Ercan, F., & Demir, S. (2025). The role of social anxiety, self-esteem and assertiveness levels in online game addiction among nursing students: A structural equation modeling. Arch Health Sci Res, 12, 1–6. https://doi.org/10.5152/ArcHealthSciRes.2024.24042

Lestari, P. (2019). Penerapan metode bermain peran (role playing) dalam meningkatkan kemampuan berbicara pada mata pelajaran Bahasa Inggris siswa kelas XII TKJ 2 SMK Negeri 2 Selong tahun pelajaran 2018/2019. Jurnal Ilmiah Rinjani, 7(2), 45–53. Universitas Gunung Rinjani.

Megawati. (2024). Meningkatkan kemampuan berbicara mahasiswa dengan teknik bermain peran (role play) pada mahasiswa Bahasa Inggris STKIP Kusumanegara Jakarta. Jurnal Cakrawala Ilmiah, 4(1), 3937–3942. https://doi.org/10.53625/jci.v4i1.3937

Novitasari, N. (2024). Improving students’ speaking skill using role play method in English learning. Linguapedia, 8(2), 100–107. https://doi.org/10.56013/linguapedia.v8i2.3478

Pratama, A., Fadliani, F., Bakhtiar, B., Maulani, E., & Fitri, Z. (2023). PKM Peran remaja dalam mencegah bahaya kecanduan gadget di Gampong Simpang Empat Kecamatan Simpang Keuramat. Jurnal Malikussaleh Mengabdi, 2(2), 450–459. https://doi.org/10.29103/jmm.v2n2.14431

Shabrina., Muliana., Mursalin., Rohantizani. (2024). Peningkatan kemampuan komunikasi matematis siswa dan motivasi siswa menggunakan pendekatan Contextual Teaching and Learning berbantuan aplikasi Quizizz. Jurnal Pendidikan Matematika Malikussaleh, 4(2 ), 122–132. http://orcid.org/0009-0006-6328-935X

Retno, S., Agusniar, C., Meiyanti, R., Fitria, R. (2025). Mathematics Adventure: Game edukasi interaktif untuk meningkatkan pemahaman matematika siswa sekolah dasar. Jurnal Malikussaleh Mengabdi, 4(1), 125–132. https://doi.org/10. 29103/jmm.v4n1.22233

Wiliani, K., & Widhiasih, L. K. S. (2023). Role play in improving students’ speaking skill: Role play dalam meningkatkan keterampilan berbicara siswa. Jurnal IKA, 23(2). https://doi.org/10.23887/ika.v23i2.95939

Yulianeta, Y., Faisol, M., & Hazarika, A. (2024). Apakah Penggunaan Role Play Sebagai Salah Satu Metode Untuk Meningkatkan Kemampuan Berbicara Siswa Efektif? Jurnal Penelitian Tindakan Kelas, 1(3), 144–151. https://doi.org/10.61650/jptk.v1i3.295

Zhang, Y., Jansen, B. R. J., & Xu, Y. (2025). The effect of role-play on socio-emotional learning and academic performance: A meta-analysis. Educational Psychology Review. https://doi.org/10.1007/s10648-025-10123-w

Zulfa, P. F., Suryanti, E., & Tazali, I. (2024). ESP students’ perception on role playing for boosting their speaking skill. English Education and Literature Journal, 4(2), 187–199. https://doi.org/10.53863/ejou.v4i02.1171

Zuraida., Maryana., Darnila, E., Syukriah., Zakaria, M., Widari, A, Y., Meriatna., Sari, K. R. (2024). Implementasi teka-teki silang sebagai media pembelajaran pada pelajaran PAI untuk meningkatkan motivasi belajar santri kelas I Pesantren Terpadu Syamsuddhuha. Jurnal Malikussaleh Mengabdi, 3(1), 1-6. https://ojs.unimal.ac.id/jmm/article/view/13461

Downloads

Published

2025-11-30

How to Cite

Peningkatan Keberanian Berbicara Siswa melalui Game Edukatif The Shield of Faith. (2025). Advances In Education Journal , 2(3), 880-887. https://journal.al-afif.org/index.php/aej/article/view/362

Similar Articles

1-10 of 11

You may also start an advanced similarity search for this article.